Sole Designer, Team Project

BasedLearn

An educational platform for technical learners - designed to compete with Udemy, Coursera, and Pluralsight on the one dimension they consistently underdeliver: UX.

BasedLearn - screen 1
BasedLearn - screen 2
BasedLearn - screen 3
Sole Designer
Multi-discipline team
Market research + userflow

Good strategy. No face.

The strategy and rough userflow already existed when I joined - the gap was making it visual. Technical learners are discerning users. They've used Udemy, Coursera, Pluralsight. They know when something feels cheap, half-finished, or hard to trust. The job wasn't to invent the product; it was to translate a solid foundation into an interface that technical people would actually trust enough to pay for - in a category where UX is the real differentiator.

The learner journey.

🔍
Discover
📋
Enroll
📖
Learn
📊
Track

Track - the progress dashboard - was the deepest design focus.

The progress dashboard.

Technical learners don't just want to watch videos - they want to know how far they've come and how far they have to go. The progress dashboard was the most complex screen in the project: surfacing course completion, streak data, skill milestones, and upcoming deadlines in a way that motivates without overwhelming. Getting the information hierarchy right took the most iteration.

BasedLearn - progress dashboard screen

The learner progress dashboard - primary design focus for the platform.

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